VMD-L Mailing List
From: McGuire, Kelly (mcg05004_at_byui.edu)
Date: Tue Jul 31 2018 - 15:40:27 CDT
- Next message: John Stone: "Re: VR"
- Previous message: Philip Loche: "Re: VR"
- In reply to: Philip Loche: "Re: VR"
- Next in thread: John Stone: "Re: VR"
- Reply: John Stone: "Re: VR"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]
Actually, that would be very helpful if you could give some direction on setting up VMD for HMDs. Thanks Philip!
Kelly L. McGuire
PhD Scholar
Biophysics
Department of Physiology and Developmental Biology
Brigham Young University
LSB 3050
Provo, UT 84602
________________________________
From: Philip Loche <ploche_at_physik.fu-berlin.de>
Sent: Tuesday, July 31, 2018 2:24:46 PM
To: John Stone
Cc: McGuire, Kelly; VMD Mailing LIst
Subject: Re: vmd-l: VR
Dear all,
I’m currently using the VR code of VMD with the Rift CV1 and the Vive (not pro) on a machine with two GTX1080 without any problems. I know that the OpenHMD guys are working on the positional tracking and they already have some experimental code for the Rift [1]. Currently I am not following their developer chat but I think there is still an interest to implement positional tracking.
@Kelly: If you need a hand for building VMD for HMDs you can just write.
Best,
Philip
[1] https://github.com/OpenHMD/OpenHMD-RiftPlayground
On 31. Jul 2018, at 21:24, John Stone <johns_at_ks.uiuc.edu<mailto:johns_at_ks.uiuc.edu>> wrote:
Great. I would love for others to do this experiment also with other
hardware and OS versions. Since I've already got some OpenHMD code in VMD
which was used for a research paper a couple of years ago, the effort required
to update it shouldn't be too onerous if it turns out that its support for
the Vive/Vive Pro are usable for at least 3 degrees of freedom head orientation.
Best,
John
On Tue, Jul 31, 2018 at 07:06:36PM +0000, McGuire, Kelly wrote:
Sounds good, I will see if I can figure out how to use the test codes and
test OpenMD on the new Vive Pro.
Kelly L. McGuire
PhD Scholar
Biophysics
Department of Physiology and Developmental Biology
Brigham Young University
LSB 3050
Provo, UT 84602
--------------------------------------------------------------------------
From: John Stone <johns_at_ks.uiuc.edu<mailto:johns_at_ks.uiuc.edu>>
Sent: Tuesday, July 31, 2018 1:03:29 PM
To: McGuire, Kelly
Cc: VMD Mailing LIst
Subject: Re: vmd-l: VR
Hi,
As I noted in a few previous emails to VMD-L, the main thing we're
waiting on for VR in VMD is for the first release of the new
Khronos OpenXR multi-vendor VR APIs to be released. I'm going to
Siggraph in Vancouver in 11 days, and one of the major items I'm going
to be pursuing while I'm there is getting in contact with the leader
of the OpenXR working group to get either access to a pre-1.0 API (ideal)
or (more likely) an update on a release timeline and roadmap.
If OpenXR takes too much longer, then it may be that OpenHMD
might become a reasonable short-term candidate. I already have some
early code for OpenHMD in VMD now, but the last time I used it OpenHMD
didn't have support for anything other than the Oculus DK[12]. Checking
the latest page, it seems that they have some very preliminary support for
the HTC Vive now (no position data, no distortion correction):
[1]https://github.com/OpenHMD/OpenHMD/wiki/Support-List
If people want to contribute right now, it'd be great if people could try
running OpenHMD on whatever hardware they have, using the little test
codes it
comes with, and report back what the results were and what OS and hardware
you tried it on. If it turns out that OpenHMD is quasi-usable on recent
HMD
hardware like the Vive and Vive-Pro, then I might be convinced to go ahead
and add the necessary updates and new code into VMD rather than continuing
to wait for OpenXR to get an initial release.
Best,
John
On Tue, Jul 31, 2018 at 12:38:07AM +0000, McGuire, Kelly wrote:
I just received my Vive Pro VR set. I would be more than happy to
help or
test any progress made with VMD and VR systems. I can't really help
with
any of the programming per se, but if there are any updates to VMD
that
include interfacing with VR, it would be fun to try it.
Kelly L. McGuire
PhD Scholar
Biophysics
Department of Physiology and Developmental Biology
Brigham Young University
LSB 3050
Provo, UT 84602
--
NIH Center for Macromolecular Modeling and Bioinformatics
Beckman Institute for Advanced Science and Technology
University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801
[2]http://www.ks.uiuc.edu/~johns/ Phone: 217-244-3349
[3]http://www.ks.uiuc.edu/Research/vmd/
References
Visible links
1. https://github.com/OpenHMD/OpenHMD/wiki/Support-List
2. http://www.ks.uiuc.edu/~johns/
3. http://www.ks.uiuc.edu/Research/vmd/
-- NIH Center for Macromolecular Modeling and Bioinformatics Beckman Institute for Advanced Science and Technology University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801 http://www.ks.uiuc.edu/~johns/ Phone: 217-244-3349 http://www.ks.uiuc.edu/Research/vmd/
- Next message: John Stone: "Re: VR"
- Previous message: Philip Loche: "Re: VR"
- In reply to: Philip Loche: "Re: VR"
- Next in thread: John Stone: "Re: VR"
- Reply: John Stone: "Re: VR"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]