VMD-L Mailing List
From: Jeffrey A Tibbitt (JTibbitt_at_odu.edu)
Date: Tue Aug 08 2006 - 10:06:44 CDT
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Info) VMD for LINUXAMD64, version 1.8.4 (April 17, 2006)
Info) http://www.ks.uiuc.edu/Research/vmd/
Info) Email questions and bug reports to vmd@ks.uiuc.edu
Info) Please include this reference in published work using VMD:
Info) Humphrey, W., Dalke, A. and Schulten, K., `VMD - Visual
Info) Molecular Dynamics', J. Molec. Graphics 1996, 14.1, 33-38.
Info) -------------------------------------------------------------
Info) Multithreading available, 2 CPUs detected.
Info) OpenGL renderer: Quadro FX 1400/PCI/SSE2
Info) Features: STENCIL MSAA(16) RN MDE CVA MTX NPOT PP PS GLSL(OVF)
Info) OpenGL shader linkage log:
Info) Fragment info
Info) -------------
Info) Internal error: assembly compile error for fragment shader at offset 3730:Info) -- error message --
Info) line 86, column 9: error: invalid state property
Info) -- internal assembly text --
Info) !!ARBfp1.0
Info) OPTION NV_fragment_program2;
Info) # cgc version 1.5.0000, build date Mar 29 2006 15:47:30
Info) # command line args:
Info) #vendor NVIDIA Corporation
Info) #version 1.5.0.0
Info) #profile fp40
Info) #program main
Info) #semantic gl_EyePlaneS : STATE.TEXGEN.EYE.S
Info) #semantic gl_EyePlaneT : STATE.TEXGEN.EYE.T
Info) #semantic gl_EyePlaneR : STATE.TEXGEN.EYE.R
Info) #semantic gl_Fog : STATE.FOG
Info) #semantic vmdlight0
Info) #semantic vmdlightscale
Info) #semantic vmdprojparms
Info) #semantic vmdtexturemode
Info) #semantic vmdtex0
Info) #semantic vmdlight2
Info) #semantic vmdopacity
Info) #semantic vmdprojectionmode
Info) #semantic vmdlight3
Info) #semantic vmdfogmode
Info) #semantic vmdlight1
Info) #semantic vmdmaterial
Info) #var float gl_FogFragCoord : $vin.FOGC : FOGC : -1 : 1
Info) #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
Info) #var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
Info) #var float4 gl_EyePlaneS[0] : STATE.TEXGEN[0].EYE.S : c[11] : -1 : 1
Info) #var float4 gl_EyePlaneS[1] : STATE.TEXGEN[1].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[2] : STATE.TEXGEN[2].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[3] : STATE.TEXGEN[3].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[4] : STATE.TEXGEN[4].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[5] : STATE.TEXGEN[5].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[6] : STATE.TEXGEN[6].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[7] : STATE.TEXGEN[7].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneT[0] : STATE.TEXGEN[0].EYE.T : c[10] : -1 : 1
Info) #var float4 gl_EyePlaneT[1] : STATE.TEXGEN[1].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[2] : STATE.TEXGEN[2].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[3] : STATE.TEXGEN[3].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[4] : STATE.TEXGEN[4].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[5] : STATE.TEXGEN[5].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[6] : STATE.TEXGEN[6].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[7] : STATE.TEXGEN[7].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneR[0] : STATE.TEXGEN[0].EYE.R : c[9] : -1 : 1
Info) #var float4 gl_EyePlaneR[1] : STATE.TEXGEN[1].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[2] : STATE.TEXGEN[2].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[3] : STATE.TEXGEN[3].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[4] : STATE.TEXGEN[4].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[5] : STATE.TEXGEN[5].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[6] : STATE.TEXGEN[6].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[7] : STATE.TEXGEN[7].EYE.R : : -1 : 0
Info) #var float4 gl_Fog.color : STATE.FOG.COLOR : c[18] : -1 : 1
Info) #var float gl_Fog.density : STATE.FOG.PARAMS.X : c[5] : -1 : 1
Info) #var float gl_Fog.start : STATE.FOG.PARAMS.Y : : -1 : 0
Info) #var float gl_Fog.end : STATE.FOG.PARAMS.Z : c[6] : -1 : 1
Info) #var float gl_Fog.scale : STATE.FOG.PARAMS.W : c[7] : -1 : 1
Info) #var float3 oglcolor : $vin.TEX0 : TEX0 : -1 : 1
Info) #var float3 rayorigin : $vin.TEX1 : TEX1 : -1 : 1
Info) #var float3 vmdlight0 : : c[15] : -1 : 1
Info) #var float4 vmdlightscale : : c[13] : -1 : 1
Info) #var float4 vmdprojparms : : c[2] : -1 : 1
Info) #var int vmdtexturemode : : c[8] : -1 : 1
Info) #var sampler3D vmdtex0 : : texunit 0 : -1 : 1
Info) #var float3 V : $vin.TEX2 : TEX2 : -1 : 1
Info) #var float3 spherepos : $vin.TEX3 : TEX3 : -1 : 1
Info) #var float3 vmdlight2 : : c[14] : -1 : 1
Info) #var float vmdopacity : : c[19] : -1 : 1
Info) #var float sphereradsq : $vin.TEX4 : TEX4 : -1 : 1
Info) #var int vmdprojectionmode : : c[0] : -1 : 1
Info) #var float3 vmdlight3 : : c[12] : -1 : 1
Info) #var int vmdfogmode : : c[3] : -1 : 1
Info) #var float3 vmdlight1 : : c[16] : -1 : 1
Info) #var float4 vmdmaterial : : c[17] : -1 : 1
Info) #var <none>4 $kill_0000 : $vout.$kill : $kill : -1 : 0
Info) #var <none>4 $kill_0001 : $vout.$kill : $kill : -1 : 0
Info) #const c[1] = 1 0.5 0 2
Info) #const c[4] = 3 1.442695
Info) PARAM c[20] = { program.local[0],
Info) { 1, 0.5, 0, 2 },
Info) program.local[2..3],
Info) { 3, 1.442695 },
Info) state.fog.params,
Info) state.fog.params,
Info) state.fog.params,
Info) program.local[8],
Info) state.texgen[0].eye.r,
Info) state.texgen[0].eye.t,
Info) state.texgen[0].eye.s,
Info) program.local[12..17],
Info) state.fog.color,
Info) program.local[19] };
Info) TEMP R0;
Info) TEMP R1;
Info) TEMP R2;
Info) TEMP R3;
Info) TEMP R4;
Info) SHORT TEMP H0;
Info) TEMP RC;
Info) TEMP HC;
Info) OUTPUT oCol = result.color;
Info) MOVR R4.xy, c[1].xwzw;
Info) SEQR H0.xy, c[3].x, R4;
Info) DP3R R0.w, fragment.texcoord[2], fragment.texcoord[2];
Info) MOVR R1.w, c[1].x;
Info) SEQX H0.zw, H0.xyxy, c[1].z;
Info) MOVXC HC.x, H0;
Info) ADDR R0.x, -fragment.fogcoord, c[6].z;
Info) MULR_SAT R1.w(GT.x), R0.x, c[7];
Info) MULR R0.x, fragment.fogcoord, -c[5];
Info) MOVR R2.w, c[1].x;
Info) MULXC HC.x, H0.z, H0.y;
Info) MULR R0.x, R0, c[4].y;
Info) EX2R_SAT R1.w(GT.x), R0.x;
Info) MULR R0.x, -c[5], c[5];
Info) MULR R0.y, R0.x, fragment.fogcoord.x;
Info) MOVR R0.x, c[4];
Info) MULR R0.y, R0, fragment.fogcoord.x;
Info) SEQR H0.y, c[3].x, R0.x;
Info) MULX H0.x, H0.z, H0.w;
Info) MULR R0.x, R0.y, c[4].y;
Info) MULXC HC.x, H0, H0.y;
Info) EX2R_SAT R1.w(GT.x), R0.x;
Info) MOVR R0.xyz, fragment.texcoord[1];
Info) ADDR R1.xyz, fragment.texcoord[3], -R0;
Info) RSQR R0.w, R0.w;
Info) MULR R0.xyz, R0.w, fragment.texcoord[2];
Info) DP3R R3.x, R0, R1;
Info) DP3R R3.z, R1, R1;
Info) MADR R3.y, R3.x, R3.x, fragment.texcoord[4].x;
Info) ADDR R0.w, R3.y, -R3.z;
Info) RSQR R0.w, R0.w;
Info) RCPR R3.w, R0.w;
Info) ADDR R0.w, R3.x, -R3;
Info) MADR R2.xyz, R0, R0.w, fragment.texcoord[1];
Info) DP4R R0.z, R2, c[9];
Info) DP4R R0.x, R2, c[11];
Info) DP4R R0.y, R2, c[10].yyzw;
Info) TEX R1.xyz, R0, texture[0], 3D;
Info) SEQRC HC.x, c[8], R4;
Info) MOVR R0.xyz, fragment.texcoord[0];
Info) MULR R0.xyz(NE.x), fragment.texcoord[0], R1;
Info) ADDR R1.y, -R2.z, -c[2].z;
Info) RCPR R1.x, R2.z;
Info) MULR R0.w, c[2].y, c[2].x;
Info) MADR R0.w, R0, R1.x, c[2].z;
Info) RCPR R1.z, c[2].w;
Info) MOVR R1.x, c[1];
Info) MADR R0.w, R1.z, R0, c[1].y;
Info) SEQRC HC.x, c[0], R1;
Info) MADR R0.w(EQ.x), R1.y, R1.z, c[1].y;
Info) SLTRC HC.x, R3, R3.w;
Info) ADDR R1.xyz, -fragment.texcoord[3], R2;
Info) DP3R R2.x, R1, R1;
Info) RSQR R2.x, R2.x;
Info) MULR R1.xyz, R2.x, R1;
Info) DP3R R2.w, R1, c[16];
Info) KIL GT.x;
Info) SLERC HC.x, R3.y, R3.z;
Info) DP3R R3.w, R1, c[15];
Info) DP3R R4.z, R1, c[12];
Info) MOVR R3.xyz, c[16];
Info) MULR R2.xyz, R1, R2.w;
Info) MADR R2.xyz, -R2, c[1].w, R3;
Info) DP3R R4.x, fragment.texcoord[2], R2;
Info) MOVR R3.xyz, c[15];
Info) MULR R2.xyz, R1, R3.w;
Info) MADR R2.xyz, -R2, c[1].w, R3;
Info) DP3R R2.x, fragment.texcoord[2], R2;
Info) MAXR R3.x, R4, c[1].z;
Info) POWR R2.y, R3.x, c[17].w;
Info) MAXR R2.x, R2, c[1].z;
Info) DP3R R4.x, R1, c[14];
Info) MULR R2.y, R2, c[13];
Info) POWR R2.x, R2.x, c[17].w;
Info) MADR R4.y, R2.x, c[13].x, R2;
Info) MULR R2.xyz, R1, R4.x;
Info) MOVR R3.xyz, c[14];
Info) MADR R3.xyz, -R2, c[1].w, R3;
Info) MOVR R2.xyz, c[12];
Info) MULR R1.xyz, R4.z, R1;
Info) MADR R1.xyz, -R1, c[1].w, R2;
Info) DP3R R1.x, fragment.texcoord[2], R1;
Info) DP3R R2.x, fragment.texcoord[2], R3;
Info) MAXR R1.y, R2.x, c[1].z;
Info) MAXR R1.x, R1, c[1].z;
Info) POWR R1.y, R1.y, c[17].w;
Info) MADR R1.y, R1, c[13].z, R4;
Info) POWR R1.x, R1.x, c[17].w;
Info) MADR R1.x, R1, c[13].w, R1.y;
Info) MAXR R1.z, R2.w, c[1];
Info) MULR R1.y, R1.z, c[13];
Info) MAXR R1.z, R3.w, c[1];
Info) MADR R1.y, R1.z, c[13].x, R1;
Info) MAXR R1.z, R4.x, c[1];
Info) MADR R1.y, R1.z, c[13].z, R1;
Info) MAXR R1.z, R4, c[1];
Info) MADR R1.y, R1.z, c[13].w, R1;
Info) MADR R1.x, R1, c[17].z, c[17];
Info) MULR R1.y, R1, c[17];
Info) MADR R0.xyz, R0, R1.y, R1.x;
Info) ADDR R0.xyz, R0, -c[18];
Info) KIL GT.x;
Info) MADR oCol.xyz, R1.w, R0, c[18];
Info) MOVR result.depth.z, R0.w;
Info) MOVR oCol.w, c[19].x;
Info) END
Info) # 105 instructions, 5 R-regs, 1 H-regs
ERROR) Compile of OpenGL shader /afs/lions.odu.edu/amd64_linux26/dep/chem/vmd-1.8.4/shaders/vmdsphere failed.
Info) Basic GLSL rendering mode is available.
Info) Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
ERROR) Tcl startup error: Can't find a usable init.tcl in the following directories:
ERROR) /usr/local/lib/tcl8.4 /afs/lions.odu.edu/amd64_linux26/dep/chem/lib/tcl8.4 /afs/lions.odu.edu/amd64_linux26/dep/lib/tcl8.4 /afs/lions.odu.edu/amd64_linux26/dep/chem/library /afs/lions.odu.edu/amd64_linux26/dep/library /afs/lions.odu.edu/amd64_linux26/dep/tcl8.4.1/library /afs/lions.odu.edu/amd64_linux26/tcl8.4.1/library /usr/local/lib/tcl8.4
ERROR)
ERROR)
ERROR)
ERROR) This probably means that Tcl wasn't installed properly.
ERROR) Tk startup error: invalid command name "tcl_findLibrary"
ERROR) Could not read the vmd initialization file -
ERROR) source {/afs/lions.odu.edu/amd64_linux26/dep/chem/vmd-1.8.4/scripts/vmd/vmdinit.tcl}
ERROR) can't find package http 2.4
ERROR) The VMDDIR environment variable is set by the startup
ERROR) script and should point to the top of the VMD hierarchy.
ERROR) VMD will continue with limited functionality.
ERROR) invalid command name "vmd_load_extension_packages"
- Next message: Hai-Jun Su: "(no subject)"
- Previous message: Axel Kohlmeyer: "Re: water model used for the waterbox in VMD"
- Next in thread: Axel Kohlmeyer: "Re: Which VMD executible to use?"
- Reply: Axel Kohlmeyer: "Re: Which VMD executible to use?"
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