From: John Stone (
Date: Mon Nov 28 2016 - 01:42:14 CST

  Sorry for the delayed reply, I was out of town and I'm still catching
up on a large pile of emails in my inbox.

The MacOS X builds of VMD don't currently support the SpaceNavigator due
to the way the Mac drivers interact with applications (as of the last time
I checked their SDK). It is useful to know that you have it working with
Blender, as it is conceivable that they have found a way around the
same issue that prevented me from implementing it in VMD originally,
or at least I would have another implementation to compare against.
That being said, this is something that won't be dealt with until
a subsequent release after VMD 1.9.3, so I appreciate your patience.

  John Stone

On Mon, Nov 14, 2016 at 09:45:27AM +0900, Fernando Vallejos-Burgos wrote:
> Dear all,
> It seems it is a recurrent question, but all the answers I found are from
> few years ago and didn't work for me:
> We recently acquired a 3Dconnexion Spacenavigator to use in VMD, but it
> doesna**t work.
> I found in the VMD website
> ([1] that
> these "devices are automatically detected and supported on all of the VMD
> platformsa**.
> However, my VMD do nothing, I was trying inside the Display window, and
> tried all mouse modes.
> Also, nothing appears in the console when I move or when I push buttons.
> I tested both in VMD 1.9.2 and 1.9.3beta.
> Ia**m running OSX 10.12.1 Sierra and the latest versions of both
> SpaceNavigator (4.36) and 3DxWare (10.4.2).
> BTW, I tested another application (Blender) and it recognized the hardware
> immediately.
> Is there any solution or can anyone tell me what Ia**m doing wrong
> (perhaps some environment setting?)?
> Thanks a lot!
> NANDO---
> References
> Visible links
> 1.

NIH Center for Macromolecular Modeling and Bioinformatics
Beckman Institute for Advanced Science and Technology
University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801           Phone: 217-244-3349