VMD-L Mailing List
From: Tristan Croll (tristan.croll_at_qut.edu.au)
Date: Thu Aug 21 2014 - 05:15:30 CDT
After a bit more tinkering, it seems that setting the depth cueing mode to Exp2 does the trick. For the other modes, (most) objects viewed through a transparent surface are shaded as if they're in the foreground.
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The problem is that depth cueing depends on the background or?
Von: owner-vmd-l_at_ks.uiuc.edu<mailto:owner-vmd-l_at_ks.uiuc.edu> [mailto:owner-vmd-l_at_ks.uiuc.edu] Im Auftrag von Tristan Croll
Gesendet: Donnerstag, 21. August 2014 09:15
Betreff: vmd-l: Tachyon transparency and depth cueing
Just wondering: is there a “magic” command-line switch in Tachyon which gets depth cueing working correctly with transparency? Every time I attempt to render this combination using the standard switches, anything viewed through a transparent surface loses its “fog”. I find that the trans_raster3d helps somewhat, but is still not infallible.
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