Go to the source code of this file.
Functions | |
void | main (void) |
VMD Sphere Vertex Shader. More... | |
Variables | |
uniform int | vmdprojectionmode |
perspective=1 orthographic=0. More... | |
uniform int | vmdtexturemode |
VMD texture mode. More... | |
varying vec3 | oglcolor |
output interpolated color to frag shader. More... | |
varying vec3 | V |
output view direction vector. More... | |
varying vec3 | spherepos |
output transformed sphere position. More... | |
varying vec3 | rayorigin |
output ray origin. More... | |
varying float | sphereradsq |
output transformed sphere radius squared. More... |
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VMD Sphere Vertex Shader.
Definition at line 52 of file vmdsphere.vert. References length, oglcolor, rayorigin, spherepos, sphereradsq, V, and vmdprojectionmode. |
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output interpolated color to frag shader.
Definition at line 43 of file vmdsphere.vert. Referenced by main. |
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output ray origin.
Definition at line 46 of file vmdsphere.vert. Referenced by main. |
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output transformed sphere position.
Definition at line 45 of file vmdsphere.vert. Referenced by main. |
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output transformed sphere radius squared.
Definition at line 47 of file vmdsphere.vert. Referenced by main. |
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output view direction vector.
Definition at line 44 of file vmdsphere.vert. Referenced by main. |
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perspective=1 orthographic=0.
Definition at line 37 of file vmdsphere.vert. Referenced by main. |
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VMD texture mode.
Definition at line 38 of file vmdsphere.vert. |