#include <stdlib.h>
#include "OpenGLExtensions.h"
Go to the source code of this file.
Compounds | |
struct | OpenGLCache::idlink |
class | OpenGLCache |
Class to manage caching of OpenGL-related resources and handles such as display lists, textures, vertex buffer objects, etc. The IDs being stored are sparse unsigned long integer keys. More... | |
Defines | |
#define | GLCACHE_FAIL 0 |
Definition in file OpenGLCache.h.
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Definition at line 27 of file OpenGLCache.h. Referenced by OpenGLCache::deleteUnused, OpenGLRenderer::free_opengl_ctx, OpenGLCache::markUsed, and OpenGLRenderer::render_done. |