#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "VMDApp.h"
#include "QuickSurf.h"
#include "DispCmds.h"
#include "OSPRayDisplayDevice.h"
#include "OSPRayRenderer.h"
#include "config.h"
#include "Hershey.h"
Go to the source code of this file.
Defines | |
#define | DEFAULT_RADIUS 0.0025f |
This work is briefly outlined in: "OSPRay - A CPU Ray Tracing Framework for Scientific Visualization" Ingo Wald, Gregory Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, Paul Navratil IEEE Vis, 2016 (in-press)
Portions of this code are derived from Tachyon: "An Efficient Library for Parallel Ray Tracing and Animation" John E. Stone. Master's Thesis, University of Missouri-Rolla, Department of Computer Science, April 1998
"Rendering of Numerical Flow Simulations Using MPI" John Stone and Mark Underwood. Second MPI Developers Conference, pages 138-141, 1996. http://dx.doi.org/10.1109/MPIDC.1996.534105
Definition in file OSPRayDisplayDevice.C.
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Definition at line 55 of file OSPRayDisplayDevice.C. Referenced by OSPRayDisplayDevice::text. |