#include <stdlib.h>
#include <cave_ogl.h>
#include "CaveScene.h"
#include "CaveRoutines.h"
#include "DisplayDevice.h"
#include "Inform.h"
#include "utilities.h"
#include "VMDApp.h"
Go to the source code of this file.
Defines | |
#define | CAVEUSERWLOCK 1 |
The CAVE specific Scene that accesses all of its information from a shared memory arena, since the display lists are shared amoung multiple concurrently running renderer processes or threads. The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.
Definition in file CaveScene.C.
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Definition at line 39 of file CaveScene.C. |