#include "Watershed.h"
Go to the source code of this file.
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template<typename GROUP_T, typename IMAGE_T> bool | init_gpu (state_t< GROUP_T, IMAGE_T > &state, int *eq_and_lower, watershed_gpu_state_t< GROUP_T, IMAGE_T > &gpu_state, unsigned int w, unsigned int h, unsigned int d) |
template<class GROUP_T, typename IMAGE_T> bool | init_gpu_on_device (watershed_gpu_state_t< GROUP_T, IMAGE_T > &gpu_state, IMAGE_T *image, int imageongpu, unsigned int w, unsigned int h, unsigned int d) |
template<typename GROUP_T, typename IMAGE_T> void | destroy_gpu (watershed_gpu_state_t< GROUP_T, IMAGE_T > &gpu_state) |
template<typename GROUP_T, typename IMAGE_T> void | update_cuda (watershed_gpu_state_t< GROUP_T, IMAGE_T > &gpu_state, GROUP_T *segments_d) |
void | guassian3D_gpu () |
Definition in file CUDAWatershed.h.
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Definition at line 500 of file CUDAWatershed.cu. Referenced by init_gpu, init_gpu_on_device, update_cuda, and Watershed::~Watershed. |
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Definition at line 442 of file CUDAWatershed.cu. |
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Definition at line 362 of file CUDAWatershed.cu. Referenced by Watershed::watershed. |
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Definition at line 562 of file CUDAWatershed.cu. |